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ME & MY AIM

My names lance Bishop and im a young artist from Tamworth , i recently completed college leading me on to university. I have always been a persistant artist even though at times havn't been given the artistic licence to go with my own ideas . My new work has rallied me on to get myself out there and advertise myself and my work, Im a 3d artist moving on to Computer Animaion and Special effects.

please have a look around my work , ecspecially my mummified minotaur , would like to hear your opinions .

thanks.
lance.

Monday 17 March 2014

week 4


Overview
I am gathering rough sketches for a possible layout so that I can see what the possible outcome will look like and will have an actual picture to work from, by doing this now will make it easier in the coming weeks to actually produce this.



I am toying with the fact to either have a character moving or just items in the room , as the animating isn't my strong point, I think it would be more sensible to just stick with items in the room. An alternative technique could be .....

Motion capture is the process of recording the movement of objects or people. It is used in militaryentertainmentsports, and medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation

Avatarhttp://www.youtube.com/watch?v=1wK1Ixr-UmM

Motion capture at g-force


http://www.youtube.com/watch?v=LSlOZJJffDk

- in this clip the over exagguration is key.


Advantages

Motion capture offers several advantages over traditional computer animation of a 3D model:

More rapid, even real time results can be obtained. In entertainment applications this can reduce the costs of keyframe-based animation. For example: Hand Over.

The amount of work does not vary with the complexity or length of the performance to the same degree as when using traditional techniques. This allows many tests to be done with different styles or deliveries.

Complex movement and realistic physical interactions such as secondary motions, weight and exchange of forces can be easily recreated in a physically accurate manner.

The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost effectiveness and meeting production deadlines.

Potential for free software and third party solutions reducing its costs.

Disadvantages

Specific hardware and special programs are required to obtain and process the data.

The cost of the software, equipment and personnel required can potentially be prohibitive for small productions.

The capture system may have specific requirements for the space it is operated in, depending on camera field of view or magnetic distortion.

When problems occur, it is easier to reshoot the scene rather than trying to manipulate the data. Only a few systems allow real time viewing of the data to decide if the take needs to be redone.

The initial results are limited to what can be performed within the capture volume without extra editing of the data.

Movement that does not follow the laws of physics generally cannot be captured.

Traditional animation techniques, such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character, as with squash and stretch animation techniques, must be added later.

If the computer model has different proportions from the capture subject, artifacts may occur. For example, if a cartoon character has large, over-sized hands, these may intersect the character's body if the human performer is not careful with their physical motion.

1st ideas -


Possibly animate a character ?

Just items moving ?

pentagon shaped machine?

like the square floor! this would catch the light well. (ecspecially if using photometric lights).

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