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Overview of an environment artist
As an environment artist, it is your job to provide the level designer with the content needed to create and populate the world, e.g. the environment. Environment artists can be tasked with creating a wide range of objects from architecture to machinery to ground clutter to vegetation and more. This generally involves creating models to be used as static meshes along with the textures and perhaps the materials to be applied to those meshes.
What it takes?
The philisohical answer.....in a nutshell, is that any environment artist worth a lick can model in 3D. Buildings, props, trees, ect. are all very easy to recreate. To further illustrate my point is that most artists with any type of intelligence and no experience can get up and running in most 3D software packages in 3 to 4 weeks. Back in the good old days, most companies were willing to train on the job due to the lack of talent in the industry. That is your best case scenario in learning exactly what it takes to be an environment artist.
Samsung
Responsibility
Create high quality 3d (environment) assets to be used in the project demos and final product.
Design and supervise the art pipeline with the team (animators, technical artists, developers...) for best efficiency and quality.
Guide other artists, propose feature requests and provide feedback to ensure the final product quality.
Requirements
Vast experience as professional 3d artist in video games or movies.
A demonstrated ability to produce compelling environments in any style, with best respect of the technical constraints.
Proficiency in 3dsMax, ZBrush, Adobe Photoshop. Experience with lightmap tools and Unity is a plus.
Strong understanding of the 3d art pipeline (lightmap, exports, scripting, animation) and lighting techniques.
Pictures or document to demonstrate work, artistic background and skills (drawings, high-poly samples, low-poly samples with technical info, texture samples, lighting samples...).
Requirements for the role:
• A passion for games and creating environments for mobile
• Ability to create unique and original environments.
• Proactively assist in defining art pipelines and best practices against industry benchmarks.
Skills and Experience:
• Excellent 2D background, ideally including some pixel work.
• Use of Photoshop and Illustrator.
• Willing to work with Engineers to work within the technical limitations of the platform.
• Self Organised and willing to participate in team meetings.
Outline of consumer needs
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