Blog Archive

ME & MY AIM

My names lance Bishop and im a young artist from Tamworth , i recently completed college leading me on to university. I have always been a persistant artist even though at times havn't been given the artistic licence to go with my own ideas . My new work has rallied me on to get myself out there and advertise myself and my work, Im a 3d artist moving on to Computer Animaion and Special effects.

please have a look around my work , ecspecially my mummified minotaur , would like to hear your opinions .

thanks.
lance.

Monday 10 February 2014

research and development into the industry

Overview of an environment artist
As an environment artist, it is your job to provide the level designer with the content needed to create and populate the world, e.g. the environment. Environment artists can be tasked with creating a wide range of objects from architecture to machinery to ground clutter to vegetation and more. This generally involves creating models to be used as static meshes along with the textures and perhaps the materials to be applied to those meshes.
What it takes?
The philisohical answer.....in a nutshell, is that any environment artist worth a lick can model in 3D. Buildings, props, trees, ect. are all very easy to recreate. To further illustrate my point is that most artists with any type of intelligence and no experience can get up and running in most 3D software packages in 3 to 4 weeks. Back in the good old days, most companies were willing to train on the job due to the lack of talent in the industry. That is your best case scenario in learning exactly what it takes to be an environment artist.

Samsung

Responsibility
Create high quality 3d (environment) assets to be used in the project demos and final product.
Design and supervise the art pipeline with the team (animators, technical artists, developers...) for best efficiency and quality.
Guide other artists, propose feature requests and provide feedback to ensure the final product quality.

Requirements
Vast experience as professional 3d artist in video games or movies.
A demonstrated ability to produce compelling environments in any style, with best respect of the technical constraints.
Proficiency in 3dsMax, ZBrush, Adobe Photoshop.  Experience with lightmap tools and Unity is a plus.
Strong understanding of the 3d art pipeline (lightmap, exports, scripting, animation) and lighting techniques.
Pictures or document to demonstrate work, artistic background and skills (drawings, high-poly samples, low-poly samples with technical info, texture samples, lighting samples...).

New positions

A new position for an Experienced Environment Artist has opened up in my client's awesome Studio in Warwick. This position involves creating 2D (and possibly 3D) Environment Art, primarily for iOS and Android platforms.

Requirements for the role: 

• A passion for games and creating environments for mobile
• Ability to create unique and original environments.
• Proactively assist in defining art pipelines and best practices against industry benchmarks.

Skills and Experience: 

• Excellent 2D background, ideally including some pixel work.
• Use of Photoshop and Illustrator.
• Willing to work with Engineers to work within the technical limitations of the platform.
• Self Organised and willing to participate in team meetings.


Outline of consumer needs 

From the research I can see that the consumer needs an environment artist to be functional in a number of different 3d packages, they must have a knowledge of adobe software such as Photoshop and illustrator. Texturing is also a must , this is something I feel I will havto improve on in order to reach this goal.

Existing Show reels



Show reel 3 - http://vimeo.com/6819737

justiforcation of choices made

The reason i have chosen to create an animation with a character based on motion and movement is because it will allow me to show off the environment that its in , the best way to do this is to make it interact with its surroundings.

I have chosen to create this is 3ds max because as specified in  job roles, 3d software should be used and the applicant should be fluent. The footage will then be edited using Photoshop and important points of the environment created solely in z brush.



Research into proposed techniques
Motion capture
Motion capture is the process of recording the movement of objects or people. It is used in militaryentertainmentsports, and medical applications, and for validation of computer vision and robotics. In filmmaking and video game development, it refers to recording actions of human actors, and using that information to animate digital character models in 2D or 3D computer animation

Avatarhttp://www.youtube.com/watch?v=1wK1Ixr-UmM

Motion capture at g-force


http://www.youtube.com/watch?v=LSlOZJJffDk

- in this clip the over exagguration is key.


Advantages

Motion capture offers several advantages over traditional computer animation of a 3D model:

More rapid, even real time results can be obtained. In entertainment applications this can reduce the costs of keyframe-based animation. For example: Hand Over.

The amount of work does not vary with the complexity or length of the performance to the same degree as when using traditional techniques. This allows many tests to be done with different styles or deliveries.

Complex movement and realistic physical interactions such as secondary motions, weight and exchange of forces can be easily recreated in a physically accurate manner.

The amount of animation data that can be produced within a given time is extremely large when compared to traditional animation techniques. This contributes to both cost effectiveness and meeting production deadlines.

Potential for free software and third party solutions reducing its costs.

Disadvantages

Specific hardware and special programs are required to obtain and process the data.

The cost of the software, equipment and personnel required can potentially be prohibitive for small productions.

The capture system may have specific requirements for the space it is operated in, depending on camera field of view or magnetic distortion.

When problems occur, it is easier to reshoot the scene rather than trying to manipulate the data. Only a few systems allow real time viewing of the data to decide if the take needs to be redone.

The initial results are limited to what can be performed within the capture volume without extra editing of the data.

Movement that does not follow the laws of physics generally cannot be captured.

Traditional animation techniques, such as added emphasis on anticipation and follow through, secondary motion or manipulating the shape of the character, as with squash and stretch animation techniques, must be added later.

If the computer model has different proportions from the capture subject, artifacts may occur. For example, if a cartoon character has large, over-sized hands, these may intersect the character's body if the human performer is not careful with their physical motion.

final

Initial Thoughts


He attempts to stand and falls against the window to see the amazing view.

he starts to run , and then jumps over machinery(his strength is growing)

As he gets to the end of the hall way he realises its a dead end.

He jumps smashes through the wall and lands on the balcony.

See the year 2999.

storyboards and Rough Concepts

StoryBoards


Rough Concepts



MoodBoard



Supporting Inspirational Reference material

Labs

Aliens 2

These are very generic cryogenic machines, created in this classic film to look futuristic. id say these look a little flimsy not solid enough for what i am actually after.








No comments:

Post a Comment